• a magazine advertisement for the game;
NOTE: This is one of those tasks that was created a while ago and in the modern media environment, doesn't work quite as well. This is essentially because print advertising doesn't exist in 2015 the way that it used to and finding examples can be tricky. As an example, I looked through the last physical copy of Edge magazine that I bought and there are precisely ZERO adverts for games. Part of that may be that Edge is as much for game developers as it is players, but I was surprised to find that in August 2014 there were no adverts for games in there.
Regardless, you should still approach this task in the same way as task 1.
Do some research into magazine adverts, highlight the similarities and then design something that looks similar.
Again, in order to get the best results, I'd include a range of different magazine adverts, ideally from the same genre as your game (though this could be difficult) and even better if you include a range of adverts from across the years. This is useful as it allows you to show some good research (this will get you marks) allow you to analyse a range of examples (which will get you marks) and then when you design your own show that you have avoided making something that looks old or out of date, and instead modern and relevant.
Below is a range of examples, and while I won't post a significant analysis/commentary for all of them, you can see how older examples relied on headlines, puns and long detailed text about the game, whereas as time has gone by layouts are much more simple, much less text, less puns and 'gimmicks' and more reliance on things from the game itself. To highlight this, I've posted the images below in order from oldest to most recent (more or less):











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