Of course, none of these tasks should be done as 'just the minimum', add plenty of detail and any other research that you'd like in you work, again, just make sure that these are labelled as 'Research'. This list below also shouldn't be seen as a way to NOT do something else that has already been suggested. For example, the ancillary tasks of designing a magazine advert and box art need their own research conducted and should be done AS WELL AS the tasks below.
Planning tasks
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Video games you like with basic explanations.
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Advertising for 1game.Should be a range of examples, ideally across
differing media.
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Game cover analysis for 3 different covers/games,with clear
reference to the target audience
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Research into1genre,ideally as a Prezi. This ideally should be about the genre you're looking to make a game for, but at the very least, should be for a genre you like. This task should cover lots of different aspects such as game mechanics, key games, important characters, etc.
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Range of screen shots from 1 genre, not the genre from task 4.Each screenshot should be in game and needs to be presented as a 3 by 3
square with a basic written commentary to explain what games and
what mechanics we can see are.
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iMovie project of your ideas in total.
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Product proposal sheet.
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Story/treatment.
- Character concept art.
- Weapon concept art
- Level concept art
- Actual level design on squared paper
- Actual character models from game-with commentary explaining
- Differences and reasons for these from initial ideas.
- Actual weapon models from game with commentary explaining
- Differences and reasons for these from initial ideas.
- Planned script of spoken parts. If necessary, should be labelled on
- Level design to reflect when they would be spoken. Potentially include narration for a cut scene before the game to set the scene.