• the cover for the game’s package;
Steps:
- Identify the common features of cover art for that platform and genre.
- Create a drawn/rough version of your cover art.
- Produce a digital version of your final design and host on your blog in a separate post.
Make sure that you use a range of websites/apps/methods to do this work.
Best way to approach this is is to find some example covers. As a minimum, find a range of covers that exist for the system you identified that allows you to pick out key features. This will then allow you to pick these out and use them for your own cover. For example...
Which eventually leads you to be able to produce something like this:
Notice how they use the actual logos, copyright notices (ironically), game info boxes and other logos. This allows you to not only develop your own idea but show that you can match the specific requirements of the platform, genre and audience you identified earlier.
A better way of approaching this would be to not just find current examples, but images of cover art from the same genre of your game to find common features.
Even better would be to find examples of old cover art examples for the genre and then show how these have developed. This let's you show how you have taken these influences and then followed the style of modern examples.
Some good resources for finding examples:
Useful resources for creating cover:
Drop me a comment/tweet if you need help/assistance for this.




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